Did someone say "SCORE!"?
Trimino Trouble » Devlog
While this wasn't the highly anticipated Multiplayer update.
I am trying my best to make sure that the game works smoothly as possible!
Without further ado, let's get to the update list!
Added:
- Sound effects (They're still a work in progress, I am trying to make more as we go along)
- Score (this includes levels but there's no speed up ramping just yet, I am hoping to be able to get that up and running for when I change the way collisions work, there's also no high-score logging. however I will push out a thing sometime in the near future where a local high-scores list can be logged in the save file)
- High-Risk Bonus
- Fireworks (for the top meter in the game room)
- Garbage Progress bar
- Chain Display
Changes:
- Indicator sprite for modes that have incoming garbage from the bottom no longer have the mini garbage block at the bottom of the sprite and adds in the stone and stone type of the next stone that's incoming (You'll now be able to anticipate the playing field more accurately.)
Fixes:
- Ghost not adjusting properly for Heights 6 and above in Flash and Tunnels mode
- Fixes an issue where pieces broken out from stones are not accounted for in chains, causing it to repeat a chain increase with the piece in the middle every few frames - In retrospect this should have been fixed a long time ago but I didn't think much of it until I added scoring.
Files
Trimino Trouble 0.7 4.3 MB
17 hours ago
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Trimino Trouble
Status | In development |
Author | RoyTheDragon |
Genre | Puzzle |
Tags | 2D, columns, Endless, GameMaker, Singleplayer |
More posts
- Speedrun Hotfix14 days ago
- A Need for Speed!15 days ago
- 0.6.1.2 hotfix17 days ago
- 0.6.1.1 Public Beta Build18 days ago
- 0.6.1 Public Beta18 days ago
- Version 0.6 Revision 126 days ago
- Trimino Trouble 0.6 Public Beta39 days ago
- 0.5.2.3 Revision 0176 days ago
- Beta 0.5.2.3 is here78 days ago
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I did